Unlike the other attacks, this one has a short wind-up and the only hint that the Concierge is using it are little red particles.This is attack is performed during phase changes and cannot be interrupted or blocked, only avoided by being out of range. In later phases, the boss will use this attack after creating an Aura of Laceration which makes it so crouching under or parrying it still result in damage to the player.The leap can be interrupted by a Wolf Trap if close enough to the starting point of the leap.The leap can be crouched under at its peak and be parried at any point during its duration.The best option is long-range attacks or skills.This attack can only be jumped over or blocked and doesn't severely open up the boss to a counter-attack as he will continue attacking before the fire reaches the edges of the arena.This attack has a long, clear telegraphed wind-up, so it's easy to prepare for it.It will perform a Shout when going into the next phase which will push you away.In the second and third phase, this can be used to stop or delay the use of Aura of Laceration but it is not a perfect strategy because being slightly too far away will make the Concierge use the aura.This will make it possible to deal melee damage, parry the Stab and continue your combo.The boss will prioritize this attack if you are within the melee range of it.The attack can be blocked and dodge-rolled but the best option would be to parry it, resulting in a short stun.This attack has a long, clear telegraphed wind-up, so it's easy to prepare any viable counters.Most attacks can be cancelled by stun effects.Doesn't focus attacks on turrets, unlike most enemies.Vulnerable to magnetic fields, but can still leap at the player.Can be rolled through but requires precise timing.Description: The Concierge charges and creates a red aura around it that damages on hit.If the Concierge is stunned while he uses this defense, he will not summon the aura or start moving until the stun is over.Typically uses Aura of laceration after this.Cannot be dodged, parried, or dodge rolled but can be outranged.Activates a force field to become immune to damage and status effects for a few seconds.Does not stun biters which will still attack him, but can't damage him.Description: Used when the Concierge is at certain HP thresholds to transition to the next phase.This makes it impossible to crouch under without taking damage.Can be used after Aura of Laceration is activated.Can be avoided by crouching, but only at the peak of the leap.Description: The Concierge crouches down and jumps at the player, damaging on contact.Description: The Concierge slams his hand into the ground, shooting fire in a line to the barrier in both directions.Can be blocked, parried, and dodge rolled.Description: The Concierge stabs in front with a long windup.In 1+ BSC, the Concierge goes straight to the second phase.
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